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I would like to welcome you to my first game release, Parasitism!

 

Parasitism is an immersive psychological first person horror game centered around an atmospheric sci-fi setting. In which you make your way through a research vessel to piece together the story and find out what happened to the rest of the crew.

 

It is a short play, averaging about 30 mins. There are 10 AWARDS to ACHIEVE for those who love TROPHY hunting, along with many Easter Eggs to be found. There is very little hand holding, however it has standard controls with controller support, so it should feel intuitive. (I hope)

 

Many events within the game are dependent on what actions you take, giving a sense of a experience unique to you and each playthrough. I was also lucky enough to find some great voice actors to add more immersion and depth to the overall experience as well as elevate the need for reading out loud for those streamers out there.

 

Parasitism was made entirely with Blueprints using the Unreal Engine. I had no previous experience and it has been quite an adventure learning all the things I needed to make this experience happen. I wanted to create a horror game that was different. I wanted to steer away from the quiet, dark rooms with a limiting flashlight cone of view. My intent was to have a constant driving ambient presences with an overload of stimulus to all the senses. I want the player to feel like a cat when they experience immense stimulus, ears pinned back and eyes darting always trying to be vigilant for danger.

 

As I stated earlier, this is my first project, so I am eager for feedback. This was an experiment, to try something different, so please feel free to comment on anything that you particularly liked in the game. I know there is a lot of areas that I would love to go back and redo, having the knowledge I have now (that damn ladder :p), so with that said, I would like to hear more about what you actually liked, what worked or maybe almost worked. My biggest drawback was that I am not a 3D modeler or Animator. Hopefully with enough support I can find talented artists for these positions in the future to make an even better experience.

 

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My deepest thanks to you for playing and supporting my passion. I hope you enjoyed and can't wait to hear from you!


If you are a Youtuber/Streamer, please link me your playthrough so I can watch and of course, subscribe!

 

If you enjoyed your experience, please consider donating. It would be put towards a new computer for my next project, this one took a toll on my poor lil laptop. ;p

 

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With what I have learned, my next project shall be even better! Thank you for playing, reading and supporting me!

 

- RaVeN



RaVeN Madd Studios

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Click download now to get access to the following files:

Parasitism 1.7 GB
Version 8

Development log

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(1 edit)

I saw your comment on one of my videos (for some reason I cannot reply to it) telling me about your game so I gave it a try. Seriously fantastic all around. It's definitely one of the games with the most potential that I've ever played on here. Maybe it's my love for System Shock and how much this reminds me of that atmosphere but flesh the game out more, add more of an "active horror" element and release it episodically ala poppy playtime and I think it would do well. Great job devs!

Thank you so much. I am not an artist or animator, hell I wasn't even a programmer before I started, so I had to utilize what I could to make this as immersive as I could without looking to corny or lame. 

However, I have learnt so much developing this project, that my next one will allow me more time for the other aspects, such as the art side and other elements now that I have a fairly decent grasp of the programming side.

Thank you again!